10 Video Games That Punished You For Trying Too Hard

10. Final Fantasy VIII

The Final Fantasy series is no stranger to level grinding diehards trying to suck every bit of EXP they can out of every encounter, and in some of the titles, it was an absolute necessity to farm fights over and over in order to take on some of the more ridiculous super bosses.

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However, in Final Fantasy VII, Square Enix clearly had had enough of people slaughtering their beautiful beasts over and over, and made it so that when the player levelled up, the enemies also saw a boost in their stats. This was done to try and place an importance on levelling up your Guardian Force summons over flat buffs to the actual party.

The problem was, is that if you hadn't taken the time to master the GF system, you could easily find yourselves in unwinnable situations where enemies severely outclassed you in every regard, meaning you'd actually have to return to older areas to grind just to get on their level!

Such a case happened to a young Jules where he fought against an impossible Ultimecia just after switching discs and thus had no other save points or options for farming. Brilliant times.

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