10 Video Games That Reused Enemies (And Made Them WORSE)
10. Sahelanthropus (Metal Gear Solid V: The Phantom Pain)
Sahelanthropus is the main boss in The Phantom Pain, the fifth instalment in the Metal Gear Solid franchise. The series’ most potent boss, Sahelanthropus displayed a deft presentation with bipedal limbs that previous Metal Gear models lacked, despite Sahelanthropus chronologically coming before them.
Hideo Kojima's out-of-order errors aside, Sahelanthropus’ first appearance was largely revered as a genuinely difficult boss battle.
At first, players had to weave around the fighting area, evading Sehalenthropus’ assorted attacks for several agonising minutes as they worked out a plan of attack. Your best bet was to gun it down from a rigged-out helicopter as, naturally, this gave Eli a better vantage point.
If you didn’t realise this, though, the beefed-up tank proved an arduous task for Metal Gear Solid V players.
By the time Sahelanthropus returned in the final mission, its intimidation factor was massively depleted, given that you’d already defeated it, and the manner in which to do so again was far more obvious: Throw everything you’ve got at it, making the process a lot simpler.
It’s this Sehalanthropus appearance that gives Metal Gear Solid V the tainted moniker of being a great video game ruined by its calamitous third act; a terrible final mission in every degree.