10 Video Games That Screwed Players AFTER Release

10. Adding Microtransactions - Resident Evil 4 Remake

There are few things cheekier than a publisher waiting for a game's review period to pass before plugging in those ever-pesky microtransactions, and that's precisely what Capcom did with the otherwise brilliantly received remake of Resident Evil 4.

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Just two weeks after the survival horror game hit the market, Capcom announced that they were making "upgrade tickets" available, where in exchange for a few real-world bucks, players could immediately unlock a weapon's exclusive upgrade without needing to put the leg-work in.

Players looking to purchase every individual weapon ticket were looking to spend around $60, and while nobody was being forced to purchase these time-savers, it rubbed many the wrong way due to Capcom making no indication pre-release that the game would feature microtransactions of any kind.

More to the point, it was glaringly obvious that Capcom, like so many other publishers in recent times, opted to wait until the game had been reviewed by all major outlets before revealing the microtransactions.

At least the base experience of Resident Evil 4 remake doesn't aggressively stifle progression without paying up, but it's still transparently shady behaviour.

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