10 Video Games That Went Extreme To Protect Spoilers

10. Not Telling Voice Actors What Game They're Working On - Fallout 4

It's extremely common for voice actors and performance capture artists to record their work several years before a game ends up coming out, and often this will require them being called back numerous times to iterate upon their initial performance.

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But in the case of Fallout 4, Bethesda were nervous enough about news of the game's hush-hush production leaking out that they hired many prominent actors without even explaining what they were working on.

For instance, actor Keythe Farley ultimately provided the voice for one of the game's major villains, Conrad Kellogg, as well as a few other incidental characters.

Keythe was hired in 2014, the year before the game's release, and in addition to having to sign a non-disclosure agreement, the crew wouldn't tell him which game he was working on or even the actual name of his character.

Keythe recorded several additional sessions prior to Fallout 4's release, and it wasn't until shortly before the game finally hit stores at the end of 2015 that a co-worker figured out what they were working on and told him.

One can understand the secrecy to an extent, but there's a point where it surely risks impacting an actor's performance, no?

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