10 Video Games That Were Basically One Big Apology

10. Wolfenstein: The New Order

Whilst the majority of Wolfenstein titles have been a byword for quality, and is some of the most fun that can be had in video games, this gaming juggernaut ground to a halt with the release of Wolfenstein in 2009.

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It received middling reviews, predominantly being criticised for being dull, and having promising features not expanded upon. A prime example is its open world setting, which on first glance seems expansive, but in reality was linear (and not in a good way) and extremely limited in scope and size.

The game performed poorly in sales, resulting in MachineGames being given the franchise in 2010.

The new developers took a fresh approach to the direction of the franchise, which mostly succeeded. The game went back to a more 'on the rails' style, which was accentuated with intense gunplay and hedonistic, gory visuals.

The narrative was a particular highlight, Wolfenstein's trademark alternate history of World War 2 taking BJ Blazkowicz on a tour of Nazi occupied earth.

It is no surprise then, buoyed by the success of the game, that the template for The New Order was almost certainly used as inspiration for id Software to create Doom (2016) , one of the best shooters of its generation.

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