10 Ways Rocksteady Could Make The Perfect Superman Video Game

10. A Young Superman Story

One of the problems with creating a good Superman game is that he's just too damn powerful. Supes basically has a cheat sheet when it comes to powers, and as a result there's not much that can actually pose a genuine threat to him.

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Likewise, from a gameplay perspective, starting off with an already fully-powered Superman wouldn't offer much in the way of player progression.

Modern releases love their skill-trees, but there'd be no room for any sort of levelling-up system if Rocksteady decided to go with an already fully-trained Kryptonian.

A way around both of these problems would be to cast players as a young version of the character who's still getting to grips with being a superhero. The skill trees could be contextualised as Clark slowly discovering more about himself and his powers as the game progresses, ensuring that he's at least a little vulnerable and not an OP badass from the very beginning.

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