10 Ways Rocksteady Should Have Made Batman: Arkham Knight

Lose the Joker, for a start.

By Scott Tailford /

Rocksteady

In the words of Adele (give me a minute), Batman: Arkham Knight could've had it all. It could've been the final entry in an already illustrious franchise; one that single-handedly proved video games can breathe new life into a timeless character like Batman, and exemplified that when the right developer is at the helm, the lowly superhero genre can birth one of the greatest games of all time.

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However, with the need for sequels comes the need for innovation, change and forward movement - no matter how perfect that first instalment may be. As such, Arkham City would take Asylum's mostly linear level structure and stretch it out across a hefty expanse of Gotham, before Origins and Knight mostly did the same. Problem is, the latter added the almost completely unnecessary Batmobile, whilst failing to capitalise on its titular villain in a way that leaves an immortally sour taste behind.

Arkham Knight is the best-playing game in the series on many fundamental levels - and one of the Games of the Year for 2015, I might add - but it's far from perfect, as fans have been more than vocal since launch about what they would've done differently.

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Well, it's time to air those grievances...