10 Ways To Make A Superman Video Game That Won't Suck

10. Flying Should Be Crucial

How many of you play the free-roaming Spider-Man games and just spend time swinging around the city? What about the Arkham games and grappling and gliding from building to building across Gotham? That's what flying should be like for Superman.

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The Superman Returns video game that was based on the movie of the same name was a pretty flawed product, but it did have some good ideas. It's just that they fell down thanks to sloppy execution. One thing it did pretty well was the flying.

Flying around Metropolis or through space as Superman should be one of the key modes of the game. You should be able to alter your speed, switching between a casual cruising speed and a faster, superhuman speed, and using the trigger buttons to speed up or slow down, just like you would in any vehicle. 

And just like in a car or a plane, going too fast should make it difficult to make sharp turns. Limits are just as key as abilities after all.

There are a lot of applications for flying missions. Beyond the obvious side missions of races or obstacle courses, or trying to get to a place within a time limit or chasing down a villain, you can also have rescue missions. Helicopter out of control? Superman can catch it in mid-air and carry it to safety. Construction worker fall off a high-rise? There’s Superman rushing to break his fall.

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