10 Ways Video Games Were Forced To Control Players
10. Introducing Reverse Friendly Fire For Griefers - Rainbow Six Siege
For several years after it launched, Rainbow Six Siege had a huge problem with griefers exploiting the game's friendly fire mechanics to troll their own teammates, either dishing up hefty damage or straight-up killing their comrades.
With no punishment system in place for such actions, trolls could easily make Siege a miserable experience for anyone on the receiving end of their buffoonery.
That was until 2019, when Ubisoft finally introduced an ingenious system for combatting friendly fire - reverse friendly fire.
Basically, it ensures that any damage inflicted by a traitorous player is actually redirected to the offending griefer themselves, effectively nullifying the joy of attacking your own team entirely.
But crucially, reverse friendly fire also had a tolerance threshold in place to ensure that well-meaning players weren't punished, because of course in a game like Siege, stray bullets are inevitably going to fly from time to time.