10 Worst Triple-A Games Of The Decade (So Far)
10. Skull & Bones
It's quite the understatement to say that the deck was stacked hard against Skull and Bones long before it even came out.
Mediocre marketing, countless delays, and ongoing reports of a fraught development suggested that Ubisoft's open world pirate game would wash up dead on arrival.
And indeed, despite Ubisoft ballyhooing Skull and Bones as the world's first "AAAA" game, it failed to make a splash with critics or general players.
Even the basic thrill of naval combat and exploration failed to live up to the game that inspired it over a decade prior - Assassin's Creed IV: Black Flag.
Beyond this, the open world was an absolute snoozer, the gameplay loop became tired within a matter of hours, and neither the story nor the characters had nearly enough personality to maintain interest.
Skull and Bones is the epitome of a bloated, over-budgeted AAA title in the modern era - so desperately trying to cut a fat slice of the live service pie that it forgets to be fun or even basically engaging.