11 Ways Bioware Should Have Made Mass Effect Andromeda

By Scott Tailford /

7. Clarify How Ryder's 'Hand-Tech' Works

Bioware

As it stands, somehow, Alec Ryder designs an A.I. so advanced, it can decrypt and activate an ancient series of space relics over half a decade in the future, and around 2.5 million lightyears away, all by connecting a hand component to any ancient terminal.

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Bit of a reach, no?

The whole sequence only lasts a few moments and happens as you're defending your father's position whilst his SAM 'figures it out", meaning there's no room for exposition or an in-depth exploration of how Milky Way-born tech even functions in Andromeda's Heleus cluster.

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There's not much that needs adding other than a few scenes of Ryder figuring out how his implant is working through all the necessary computations that go into unlocking Remnant tech. We do get the option of talking to SAMnode and exploring how the implant has recorded the memories of Alec Ryder, but nothing in regards to how this 'hand console' functions.

Furthermore, towards the close of the game, when this functionality gets overtaken and disabled by the Archon, we're supposed to believe that Ryder somehow continued to power this stuff through willpower alone.

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It's... a bit threadbare, to say the least.