11 Ways Monolith Should Have Made Shadow Of War
11. A Better Traversal System
Monolith's Middle-Earth titles take a lot of inspiration from both the Assassin's Creed franchise as well as Rocksteady's Arkham games, but unfortunately they don't have a traversal system anywhere near as enjoyable as either series.
Lacking the ability to glide around the map or even free-run effectively, Talion has to ineffectively sprint everywhere, gaining speed and momentum by timing button presses with specific actions. It's not a terrible system on paper, but in practice something about it feels... off.
Maybe it's the maps themselves that aren't designed to facilitate this movement, but a lot of the time you can find yourself getting stuck on terrain or completely mistiming jumps and ending up in an embarrassingly compromised position.
Not only does it make actually exploring the map a bit of a chore, but stealth is way more frustrating than it should be, as a botched jump can send you accidentally flying head-first into a group of orcs.