Oh yes, this one. Wrong Side of the Tracks was one of a handful of missions that showed the game engine Rockstar first conceived for GTA III just wasn't built to handle the grandiose nature of their mission design - let alone giving you any sense of reliability behind the controls. Basically you're supposed to jump a dirtbike onto a moving train - something that would make a return in GTA V when the devs finally had some good weight behind the vehicle itself - but back when the bikes all handled like firecrackers with handlebars attached, trying to aim that in any remotely specific direction was just impossible.To make matters worse there were no checkpoints, and you had the otherwise-likeable Big Smoke chastising your every move if you failed; "Come on CJ", "All you had to do was follow the damn trail CJ!" Agony.