12 Things We Learned At The Game Awards 2016

Hideo Kojima + Mads Mikkelsen = Day one purchase.

By Jack Pooley /

Mounted as "the Oscars of gaming" whether you agree with that label or not, The Game Awards is games journalist Geoff Keighley's now-annual effort to give back to an industry that has given us so much joy over the years.

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The show may be a fairly middling mix of awkward chit-chat and overt advertising, but it also results in at least a few exciting video game reveals, as was certainly the case this year.

Now, not everything that was shown off was without controversy, and not everything looks fantastic, but we sure as hell got a much clearer picture about several of the biggest games due for release in not just 2017, but beyond also.

Aside from finding out how many commercials can be crammed into a two-hour broadcast, here are 12 things we learned at The Game Awards 2016...

12. Zelda: Breath Of The Wild Has A Disappointing Frame Rate On Wii U

Nintendo Treehouse's Bill Trinen and Nate Bihldorff were on hand to show off some new The Legend of Zelda: Breath of the Wild gameplay, and as enjoyable as the footage was (even if it didn't reveal too much in the way of new info), fans just couldn't stop talking about the worryingly low frame rate.

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The footage, captured on a Wii U rather than a Nintendo Switch, frequently sinks down to the low-20s, making running and combat appear disappointingly choppy.

While it's extremely likely that the game will run at 1080p 30fps on the Switch, Wii U owners might struggle a little more with the performance. What a shame.

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