The Sims has become the best-selling PC video game series of all time since its inception in 2000, appealing primarily to casual gamers who can simply jump in and out of the game with ease, without a specific goal or defined end point driving them. Despite the glut of ridiculous and excessive expansion packs, the three core games to date have all been substantial technical leaps, even if Maxis (perhaps smartly) opted not to change the gameplay up much. The Sims 4 again appears to be more of the same, just more intuitive and versatile: to customise what your Sims look like, you can now mold their body parts like clay rather than have to deal with sliders, and building the foundations of a house can literally be done in seconds. There is also a greater focus on having your Sims multi-task, so they can talk and perform other activities at the same time, making for a more dynamic gameplay experience. Will It Deliver? It's been five years since the last proper Sims game, so we're feeling a little hungry for another go. As usual, though, we'll probably not bother with the expansions.