20 Gaming Moments That Insulted Your Intelligence

Those gaming moments that treated you like an IDIOT.

By Jack Pooley /

Video games are many things to many different people, but no matter what you want out of a game, you probably expect it to have a basic appreciation for your intelligence, right?

Advertisement

Not all games need to be brutally challenging, brain-breakingly difficult endurance trials, of course, but it's also hugely deflating when a game treats you like you're, well, an absolute idiot.

Even accepting that developers have to fine-tune their games to cater to a wide range of player tastes and skill levels, sometimes a game talks down to players enough that it's clear they didn't nearly get the balance right.

And so, these 20 video games all did something to profoundly insult our intelligence. 

It might be a refusal to simply let us figure a puzzle out ourselves, a hilariously obvious plot twist, or a gameplay mechanic that just wasn't ready for prime time.

Whatever it was, these moments had us all questioning the basic level of respect the developers had for our collective intellect, and perhaps even made us question how much we actually liked the game overall...

20. Excessive Puzzle Help - God of War Ragnarök

As universally acclaimed as God of War Ragnarök is, there was nevertheless considerable pushback against the game's extremely overzealous puzzle hint system.

Advertisement

Basically, if you entered a room and took more than 10 seconds to figure out what you need to do, Atreus would pipe up with a spot-on suggestion.

Naturally many found this impatient desire to help more annoying than useful, because it denied players the opportunity to figure things out for themselves, even proving intrusive enough to bother more casual-minded players.

It basically felt like Sony Santa Monica assumed that the average player is an absolute dum-dum with no desire to be challenged whatsoever, and to add insult to, well, insult, it took almost two years for them to patch in an option for reduced hints.

Would it have really been that hard to just include this option from the start, or better yet allow players to toggle hints with the press of a button?

Advertisement