20 Things We Learned From Gamescom 2016

By Scott Tailford /

14. For Honor Might Just Scratch Some Of Your Assassin's Creed Itch

Advertisement

Assassin's Creed should always be associated with stealth over action, but as the series went on - and in particular with AC III's walking tank, Connor - its trailers started to supercut together more and more encounters, brutal finishers and wild melee flurries, all backed by a techno-beat score.

It gave AC a defining style, and its this approach Ubisoft took when showing off the gorgeous combat of For Honor. Playing as either a hulking, axe-wielding Viking, an athletic and Assassin's Creed-like Samurai or an all-round capable Knight, For Honor employs an Infinity Blade-style combat system, where large UI prompts help deflect blows and keep the pace up during battles.

Advertisement

It's almost like an in-depth, combat-heavy Assassin's Creed meets a far more visceral Dynasty Warriors; a franchise that's always been huge in Japan, yet never quite took off in the West. The result is a game that may be light on story or overall drive - outside of "Storm this place and leave none alive" - but if each class plays as good as they look, For Honor will easily be one of 2017's most instantly fun and enjoyable games overall.