5 Reasons Horizon Zero Dawn Could Underwhelm
5. AI Patterns You'll Learn Immediately
Horizon: Zero Dawn looks set to deliver a rich world of predatory robots and prehistoric bandits that seek to deny hunter-archer Aloy from discovering the truth behind her ancestry, and that of her environment.
The synthetic beasts hunt in packs, while the bandits show signs of flanking manoeuvres – yet for all this, gameplay footage shows a few worrying signs.
Enemies appear to follow set paths, evidenced not just by steady, repetitive patrols, but also by an ability Aloy can unlock throughout the game which tracks where enemies are ABOUT to walk before they do so.
Whilst we've only seen a few pieces of footage of in-game combat, enemies look likely to react similarly depending on their class and capabilities. As pretty and compelling as the enemies in the game appear, could it be that after two or three encounters we will be able to predict their behaviour, removing much of the challenge?