5 Things Ghost Of Tsushima Gets Historically Right (And 5 It Doesn't)

10. Fact: The Weather

This first one may seem a little reductive. After all, it's the weather, so what?

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Well, aside from eviscerating your eyeballs with its sheer beauty, GOT's weather actually plays a key role in gameplay elements.

There are no annoying quest markers polluting the landscape like unintended, belligerent squatters, nor is there any minimap to drag your eyes inevitably downwards towards the bottom left of your TV.

Instead, GOT uses the wind as gentle directional guidance in order to point Jin where he needs to go, incorporating the land into an intrinsic gameplay feature. While this is fantastic game design, and something that should be mandated here on out for all open world games, it does leave the player with the nagging sense that this much wind is a tad impossible.

Turns out it isn't, actually. Tsushima itself is a coastal island, situated about halfway between Japan and the Korean peninsula. It is constantly subject to typhoons and strong, chaotic monsoon winds. Try pegging your washing out in that stuff.

In fact, in the real Mongol invasion of Tsushima, the Mongols were defeated not by Samurai, but by a huge typhoon that destroyed the Mongol's fleet. And this happened not once, but twice. Some luck, eh?

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