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Press X to play movie. No, Im not talking about a DVD Player; Im basically summing up my experience playing Resident Evil 6. Oh, and Metal Gear Solid 4. To a lesser extent, even games like Uncharted are guilty of this: interactive cut-scenes are taking over gaming. Theyre a lot easier to program, as you no longer have to take into account a whole range of options, only succeed or fail. The player presses X to jump out of the way of the falling Tyrannosaurus, or they fail to (and get crushed). Some games do this better than others, of course. The successful Devil May Cry, God of War, Assassins Creed and Batman: Arkham Asylum games all let the player perform complex attack animations with very simple button presses, which does feel empowering to an extent (but also takes away the sense of satisfaction at completing a skilful attack in Street Fighter, for example). In this way it can be good for casual gamers, who want to feel powerful and agile without spending hours learning to play the game perfectly. At its worst, though, this tendency sees games reduced to nothing more than a DVD menu. Lazy programming (and a move towards making gaming more mainstream) will result in many games becoming something like an extended film, as opposed to actual gaming experience. Again, gamers need to make their voices heard on this issue, and fast.