7 Simple Solutions To The Gaming Industry's Biggest Problems

By Scott Tailford /

6. Our Hatred Of Loot Boxes

Blizzard

Solution: Disclose drop rates & potential items.

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Loot boxes are infuriatingly here to stay, and as the last 8 years have shown, for every FIFA Ultimate Team or Shadow of War "orc box", there's a Warframe, a Fortnite or a Rocket League. I.e. A consumer-respecting way to do microtransactions that doesn't rile up those who just want to play a video game.

Overall though, the mandate on any "spin of the wheel" - and the thing that offsets the anger of duplicates or not being able to use your random item - is revealing drop rates and the gains within.

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FIFA 22 actually has EA trying a "pack preview" in full after a trial in the last game, though you're only able to preview one card pack every few hours.

The feeling of being nickel and dime'd isn't going away any time soon, but if consumers knew exactly how likely they were to win - and what they were going to win - it'd go a long way to remedying the toxicity surrounding loot component implementation.

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