7 Things We Hope To See In The Demon’s Souls Remake

7. Revised Bosses

Punishing boss fights have been a staple of FromSoftware’s games since Demon’s Souls paved the way for Dark Souls, Bloodborne, and Sekiro.

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While not every boss fight needs to be a rock-hard encounter like Darkeater Midir or Orphan of Kos, some of the concepts underpinning certain bosses in Demon’s Souls are under-baked, or just plain broken.

The most notable bosses that need a rejig are in The Valley of Defilement; The Leechmonger and Dirty Colossus are both big lumps that have little more in their repertoire than standing still and getting whaled on by the player.

Both bosses need wholesale changes and could arguably benefit by being replaced entirely. The Valley of Defilement has such strong lore and theming and it’s disappointing these two bosses don’t add to it.

The Armour Spider would be the other candidate. That boss is little more than a turret which sits at the end of a tunnel, firing projectiles as the player approaches - it just feels a little uninspired.

Making this boss more mobile and changing the arena would help matters so it could be approached from a variety of angles, resulting in a more dynamic encounter.

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