8 Awesome Video Games That Prove Less Is More

By Henry Ranson /

3. Shadow Of The Colossus

We all from time to time like to dust off our ancient consoles and plunge back into gaming of the early 00€™s. Whether its Metal Gear Solid, Final Fantasy or Legend of Zelda, we all have our favourite classics we love to dive back into after a couple of years of stagnation. Team Ico€™s 2005 release of Shadow of the Colossus is such a game. Playing as Wander, a young man determined to resurrect the maiden Mono by evoking the power of an omnipotent power named Dormin who can return Mono€™s spirit to her body, he enters a bargain with Dormin who agrees to resurrect Mono only if Wander can defeat the 16 Colossi littering the land. Besides Dormin€™s disembodied bellow during the games introduction, there is virtually no dialogue whatsoever and no other characters to interact with apart from the Colossi (but they€™re not really the chatty type). Wander has a task to do so he gets on with it, no complaining, no whining and no faffing about - he's the blank-slate character we all project ourselves onto the easiest. Wander therefore traverses across a beautiful landscape to defeat each colossus in turn with nothing but a beam of light from his sword guiding him to each location. As an action/adventure, Shadow of the Colossus comes across almost like a puzzle game. There are no Colossi-killing tutorials or aid when taking down the behemoths, you watch, you learn, you clamber up top and stab your sword through their brains. Simple. Variety is a key aspect in fantasy games without a doubt. But with modern titles having inventories full of weapons, armour, loot, potions, crafting materials and quest items weighing you down, it is a breath of fresh air to cut the ancillary elements for a change. And that€™s exactly what Shadow of the Colossus does, it trims the fat and leaves the juicy meat of the game left for players to enjoy.