8 Huge Problems With The Future Of Racing Games

By Austin Wood /

7. Absurd Premises

An excellent summary of Need For Speed Rivals' pretentious narrative is seen in YouTube personality Total Biscuit's look at the title, when he remarks "Are these the lyrics to a Linkin Park track? What is this?!" It is a profoundly simple thing to structure a sports game: you're this team, in this league, doing this thing. Where sure there will be at least one dry eye in the house after that riveting delivery, but there will also be a distinct lack of stunned disbelief. That last bit, particularly the lacking part, is an area where racers continue to struggle. It should be an equally simple thing to give a basic premise - a written excuse to progress, really - to racing, but by way of angst-filled leads and juvenile dialogue, many games have missed that point. It doesn't matter how unrealistically gravelly the main character's voice, how vindictive opponents behave, or how oh-so-totally-cool your crew is - that's not why racing fans are here. Racers are at their best when actual people are all but removed from the equation; the cars should be the main characters of the game. Let them do the talking, and spare us the monologue.