8 Ingenious Villain Foreshadowings In Video Games
8. Metroid Husks - Metroid II: Return Of Samus
After being hassled by the eponymous life-sucking creatures countless times before, Samus Aran finally takes the fight to the Metroids themselves in Metroid II: Return of Samus. Landing on planet SR388, her mission this time is pretty simple: Kill every single blasted Metroid in existence.
There are 47 of them scattered throughout the map, and the series' classic Metroidvania formula opens up new pathways and areas after defeating specific numbers of them. Without a minimap or waypoints, either, there's no way of knowing where they are, aside from exploring every nook and cranny the old-fashioned way.
What the game does to aid you on this quest, however, is give you frequent early sightings of Metroids' discarded husks, indicating that one is nearby (and, by extension, that you're going the right way).
Not only is this a useful gameplay mechanic but it also gives you that unique feeling of dread every time you come across one of these cracked shells. Just around the corner is an enemy that will potentially tear you a new one, so while the foreshadowing here is pretty short notice, somehow that just makes it all the more impactful.