8 Lies The Video Game Industry Can't Stop Telling

By Scott Tailford /

6. That Anything With An Online Connection Will Work At Launch

Square Enix

Yup, I can remember on one hand - even one finger - a multiplayer game that actually worked at midnight, whilst hundreds of thousands of players poured in:

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Destiny.

Bungie's 2014 shooter might have been all over the place, but if you wanted to dive in and do some PVP with your friends into the early hours of the morning, you could.

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For almost everything else though? The inevitable problem of server testing in-house versus the world's playerbase coming online tends to break the whole experience.

Long match queues, server dips - it's always abundantly clear that "server maintenance will follow", as most games CAN only be ready after the devs have monitored traffic for a few days or even a weeks (like with Outriders).

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Many titles now are striving for public betas, but again they're tied to pre-orders, hampered by even more stringent developer deadlines to allow for access, or they fundamentally might put you off a pre-order, so it's "better" for investors if we wait til launch.