8 Lies The Video Game Industry Can't Stop Telling

By Scott Tailford /

4. "Target Renders" Produce Fake Gameplay

CD ProjektRED

Reaching a notable boiling point with Cyberpunk 2077, the idea of a "target render" or "vertical slice" of an in progress game is often a reality of business.

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Shareholders need to know where their money is going, publishers have marketing deadlines to hit and developers can sometimes benefit from seeing a snapshot of where they're collectively heading.

Where it gets weird though, is with everything I mentioned in regards to hype, pre-orders and manufacturing a version of the game that starts to exist more in the minds of the masses, than the creators themselves.

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In Cyberpunk's case, the 45 minute "gameplay demo" journalists were shown in 2018 was literally faked. Same goes for No Man's Sky and even The Witcher 3 before 2015.

Whether or not you agree that a team doing their best to hit that render constitutes terms like a "downgrade" when a demo's finish line was one level instead of the full game are up for debate. The point is:

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The general public are not applying or aware of the rules of a "target render" when it comes to pre-launch footage, and nowhere in the marketing handbook does it say "Tell the truth and risk losing sales".