8 More Video Games That Totally Wasted Their Biggest Selling Point

By Josh Brown /

8. Becoming The Classic Lara Croft - Rise Of The Tomb Raider

Crystal Dynamics

After putting Lara through hell in 2013's Tomb Raider and chronicling her transformation from a helpless young woman into a genuine hero, Rise of the Tomb Raider was set to pick up with a version of the character closer to the confident, capable adventurer found in the original series. Unfortunately, that's not exactly what players got.

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The problem is perhaps inherent to being the middle part of a trilogy; Lara Croft had come a long way since the first game, but she still wasn't quite where she needed to be, stuck in a kind of developmental limbo.

The devs still had the punishment=growth mentality of the first game, putting her through the wringer in order for her character to evolve. But after so much torment in the initial title it felt a little gratuitous, and in away rendered her arc in the original a little redundant.

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Consequently, it made for fractured characterisation and diminishing returns, making a lot of fans wonder why Crystal Dynamics were dragging this origin story out over three whole releases.