8 Rookie Mistakes Every Video Game Modder Always Makes

By Chris Allcock /

4. Trying To Be Tolkien

Some games are rich in mythology and lore, with vast histories and musty libraries stuffed with backstory. As a modder, and someone who€™s invested in that game€™s world and characters, it can be tempting to add to this lore. Unless you€™re incredibly confident in your writing, however, and your next-door neighbour Nolan North has offered to do some voicework for you, it€™s time to think very carefully about much of this the player will have to sit through. Experienced storytellers know the truth of €œshow, don€™t tell.€ Even in games with a lot of existing history, like Skyrim, it€™s not safe to assume you€™ve got a captive audience. Some players just want to kill Orcs, not study them. As a rookie, it€™s likely you don€™t have a reputation as a master of gaming narrative. As such, it€™s not enough just to have a story in mind; you€™ve got to earn the player€™s attention €“ and that means proving that you can tell stories well. If you start by blindsiding the player with reams of backstory, or drop them into a soap opera before they€™ve even left the house, you won€™t be wowing the player with your literary might €“ you€™ll be annoying them with fan-fiction. Instead, save your killer dialogue and strongest characters for the crucial text; stuff like mission objectives that absolutely have to be stated. Entice, don€™t bully, the player into finding out more about your world and their part in it. Let them be intrigued by everything you didn€™t say.