8 Terrifying Video Game Moments That Are Laughably Outdated Now

8. Resident Evil 3's 'Random' Nemesis Encounters

One of the defining differences between Resident Evil 3 and the previous games in the franchise was that players were always being stalked by the deadly Nemesis. A biohazard engineered to bring down the game's heroes, the monstrosity constantly showed up at seemingly random moments throughout the title to terrorise the player.

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The thing is, while the idea of having an omnipresent villain constantly attempt to thwart the protagonists is pretty scary, the design of the Nemesis was anything but. This leather-clad hunk always felt out of place in the Resident Evil universe, and was a clear symptom of the developers trying too hard to make something cary by committee, rather than just letting it happen naturally.

Consequently, it's only the anticipation of the Nemesis showing up that ever managed to be sort of scary, because once you knew when he'd show up he became more of a garish nuisance than anything else.

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