8 Times Listening To Fans Made Video Games WORSE
8. Get Rid Of The Timer - Dead Rising 4
One of the more divisive gameplay aspects of the original Dead Rising trilogy is the in-game timer, which places a hard ceiling on how long players have to finish the main story.
Many felt that this made the game less fun, as it discouraged exploration and put pressure on them to race through the core story as fast as possible.
Capcom listened to the complaints and made the timer more forgiving in Dead Rising 3 in particular, but because some fans still weren't happy, they ditched it entirely for the series' most recent entry, Dead Rising 4.
And yet, perhaps the single most vocal complaint about the fourth game was that the lack of an in-game timer robbed the experience of its overarching tension and unease.
Some felt that the sequel tried too hard to streamline and even "casualise" gameplay to its overall detriment, when a fair compromise would've probably been including the timer as an optional toggle.