8 Tiny Gameplay Tweaks That Changed EVERYTHING

8. Dodging - The Last Of Us Part II

While it might be absolute sacrilege to talk negatively about the original Last Of Us game seeing as it sits atop a golden plinth in the hearts and minds of the many, we all surely have to accept that the melee system in this game was pretty dog dick.

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It wasn't terrible by any stretch, but the fact that Joel had to be equipped with a melee weapon himself in order to block and counter attacks coming in really did make for a confusing scramble which would more often than not lead a player to just accept their fate and restart the battle.

This doesn't make for great gameplay, where a player would rather retry than be afforded the ability to properly dodge and counter, and it's another reason why The Last Of Us Part II should be commended as the devs actually sought to rectify this problem.

The addition of a proper dodge mechanic which can even see you Matrix your way around enemy gunfire opened up combat to such a degree that it felt that you always had some degree of control even when encounters were going downhill fast. With this small tweak, melee combat was now very much a thing, a gruesome, often harrowing, almightily depressing thing. Cheers?

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