8 Video Game Mechanics That Were Too Complicated
8. Leveling - The Elder Scrolls IV: Oblivion
Let's kick things off with The Elder Scrolls IV: Oblivion, which despite being one of the most beloved RPGs of all time also made a total hash-job of one of the most basic aspects of any RPG - leveling up.
Rather than level up in linear fashion by killing things and completing quests, players would only do so every time they improved their major skills by a total of 10 points, and only upon leveling up could attributes then also be raised.
Coupled with the game's poorly thought out enemy-scaling mechanic, this arcane progression system had the tendency to result in extreme unbalancing, with players often accidentally encountering huge difficulty spikes by being under-powered through no fault of their own.
This pissed players off enough that some created their own mods to give the game a more conventional, experience-based leveling system, and in addition to follow-up Skyrim offering a more streamlined means of leveling, the recent Oblivion remaster also mercifully revamped it.