8 Video Game Sequels That Went TOO FAR
8. Steel Battalion: Heavy Armour
Now depending on who you ask, Steel Battalion was a series that arguably started off by pushing the envelope to breaking point thanks to that absolutely whomping "why yes I am single and no not by choice" controller, which I'm not going to lie I desperately want.
Look at all those buttons, seriously most of them are just to start the bloody mech up and I love how needlessly awesome that is.
However when it came to the much-belated sequel Steel Battalion: Heavy Armour, the devs took a rather different approach, and by that I mean that they lost their bloody minds and made the game rely on the Del-boy motion sensor of the Xbox 360's Kinnect.
Of all the gimmicks to tie a game to, this is right up there with putting the best Wario Land game on the migraine machine aka the Virtual Boy. Waving your arms in desperate frustation at the Kinnect in order to do even the most simple of actions is like watching someone showcase what death itself is like through interpretive dance.
It was no surprise that this game bombed so hard seeing as many couldn't even make it through the tutorial without throwing a brick at the Kinnect, which in this case might as well be another Kinnect for how useful it was. Credit to the team for trying something new but sometimes the tried and tested mechanics like "functioning controls" are the best.