8 Video Games That Reward You For Doing Nothing

8. Win The Game! - Barney's Hide And Seek

When you're making a game for children, accessibility and ease need to be the core concepts of your level design.

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After all with a brain comprised mostly of mushed apple puree, Paw Patrol, and the beginning of a deep-seated association with capitalism through endless advertising, young kids are going to need all the help they can get when attempting to complete a video game.

However, the Barney game for the Sega Genesis decided to go perhaps a little too far with its hand-holding in the sense that it physically rips all control away from the player should they idle too long.

If the player leaves to, what's the equivalent of "putting the kettle on" for a toddler? Cry? s**t themselves? Cry because they were told that they can have a cookie because like I said their brains are made of burst bubble wrap? Let's just go with that, if they stop playing to cry because of bubble wrap brain, they might find Barney not just moving on his own, but actually completing the levels for them!

Seriously if you were to put the controller down this game would literally complete itself! Theres' even a speedrun for this game designed around it called the Any Percentage, No Controller run, which sees the control pad literally removed from the console.

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