8 Video Games That Reward You For NOT Levelling Up

8. Final Fantasy VIII

If there's one thing that the Final Fantasy series loves more than ridiculous edgelord hairstyles and dressing characters like a whirlwind passed through a charity shop, it's the concept of levelling up.

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In nearly every title the player will, at some point, want to or indeed NEED to grind out some levels in order to keep pace with all of the horrible monsters looking to bite their shins off, and for the most part, it's a system that works well.

That said, FF8 scales enemies to the level of the player, meaning that the stronger you are, the stronger they become. In theory this sounds like a pretty good idea, in that it would never let the player run rampant with utterly broken level 99 powerhouses.

Yet, what this actually served to do was break the game in hilarious fashion.

While the level of enemies was tied to that of the player, this didn't stop some clever fans from realizing that you could still attach spells to your party and gain the stat buffs they provide, meaning that while they were running around as a level one character, their damage output was much much higher.

This saw players swipe spells from enemies and flee battles, avoiding the experience but gaining massive boosts to their party, turning even the final boss of this game into an utter joke, and giving birth to the now hilariously broken, no level speedruns.

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