8 Ways You're Wrong About Old Video Games Being Better

By Scott Tailford /

8. Not Respecting The Player’s Time

Nintendo

Nowadays we clench fists and smash things when a game actively throws us back more than a minute or two’s worth of game-time, yet back in the day, this was the norm.

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Instead, simply because of memory allocations and sometimes budgetary restrictions, developers had to think of ways to ensure you “get your money’s worth” considering the full-price cost.

Limited lives, time limits, levels designed to be tackled through trial and error - here’s looking at you, Battletoads - games weren’t designed to be “beaten” first time through.

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This didn’t make for anything close to a fun or worthwhile time - you could lose an entire afternoon’s worth of effort trying to clear one platforming section.

Speaking of making your life a living hell…

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