9 Great Video Games That Did Not Deserve The Hate

5. Dead Space 3

Dead Space is an odd beast, a niche franchise turned outrageously successful which then fell afoul of EA’s ravenous appetite for micro-transactions, micro-transactions that sadly Dead Space 3 is now most well remembered for. Fans also complained about its ‘dumbed-down, actionized’ nature, the choice of a planet as its setting rather than the claustrophobic corridors it was known for, and ditching the iconic Necromorphs in favour of humans.

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But is any of that really true? Micro-transactions are present but never needed. Calling it an action-focused sequel is somewhat unfair considering the action-heavy nature of Dead Space 2. Claiming that it abandoned the dark, cramped corridors of the first game is outright wrong, with the first act and a great deal of the third spent in an environment equally dark and unsettling. As for fighting humans? Encounters were rare and provided a welcome change of pace.

And what about Dead Space 3’s finer qualities? That controversial gun-crafting system is one of the game’s highlights, allowing for virtually any style of play, and the story finally sees Isaac, and the player, taking their revenge on a Necromorph menace grown into a galaxy-level threat.

Atmospheric and always enjoyable, something that even those who gave it middling reviews admitted to, it did everything it was asked to... except earn enough. A better publisher would have seen its value, but not EA, and so it was brought down by hate of a different sort.

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