9 Meaningful Video Game Choices That Didn’t Actually Mean Anything

9. Firewatch - Romance

Firewatch is an emotional journey. A walking simulator presenting you with some simple dialogue choices throughout, it puts you in the role of Henry, who has left his wife in the later stages of early-onset dementia. He heads deep into the forest to take some time to himself, as he reflects in seclusion as a warden who living in a tall tower, watching out for dangerous forest fires.

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When you are introduced to Delilah over the radio, who is very openly flirty with you, you will have to make decisions on how to respond to her dialogue, either leading her on and flirting back, or spurning her advances and keeping your poor sick wife in mind instead.

All the way through the short game, you're expecting it to culminate in a final choice - will we leave our wife in pursuit of this healthy, new, interesting woman?

A terrible fire breaks out and you will have to make a final decision. Perhaps you choose to beg Delilah to wait for you, so the two of you can escape in helicopters together?

But no matter what you choose, when you arrive at Delilah's tower, she has already left, and you never have the chance to meet her - no matter how close the two of you became through the game.

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