9 Most Overdone Clichés In Modern Video Games

By Scott Tailford /

5. The Late-Game 5-Step Fetch Quest

Kojima Productions

Seen in Mass Effect 3, Anthem, Death Stranding, Fallout 4, Dead Rising 2 and scores of other titles, this trope is best exemplified by The Legend of Zelda: Wind Waker.

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There, as the game was drawing to a close, Nintendo had you embark on a fetch quest that repeated eight times. Asking you to chase down separate Tri-Force shards, each required an interaction with character Tingle, and a price tag to reveal their location. You'd then have to journey out to a spot in the ocean and retrieve the shard, before repeating the process through to completion.

It ground the game to a halt, and was so hated by the fandom that Nintendo - very much known for doing their own thing at all times - dropped this requirement down to three Shards for the Wii U re-release.

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Regardless, there's nothing worse than what is essentially a playable roadblock gating access to a finale you've been working towards, and it breaks all sense of pacing in the process.