9 Remakes That Fixed TERRIBLE Parts Of Video Games
9. Crash Bandicoot N. Sane Trilogy - Adding A TON Of Checkpoints
Like most 90s games, the PS1 Crash games have gone down in infamy for being incredibly difficult to get through. Punishing platforming, precise jumps and intricately timed sequences are prevalent throughout the first three entries, with Stormy Ascent infamously being cut due to its difficulty too.
Thankfully, the Crash series was in the pits so much by 2017 that a remake of these classics was developed by Vicarious Visions. What's more, not only was the N. Sane Trilogy a well-polished and faithful collection fans were in dire need of seeing, but Vicarious took the time to fix a number of the most infuriating features from the originals.
Dynamic Difficulty Adjustments were first introduced back in Warped, but they are expanded upon and mercifully implemented across all three games here. Crates become checkpoints, invulnerability-granting Aku Aku masks are given to players more often, and enemy motorbikes slow down in those all-too-annoying racing levels. Subtle fixes, but they make playing these titles much more pleasant.
Ultimately, there's a reason most of us never got to the end of these games the first time around.