9 Secret Video Game Areas You Weren't Meant To Find (Commenter's Edition)

By Scott Tailford /

9. Secret Training Level - Tomb Raider: Angel Of Darkness

Crystal Dynamics

Lars Croft's debut on PS2 hardware was a complete nightmare on the developer side. Production deadlines, creative differences, staff burnout thanks to releasing so many consecutive games year after year beforehand - it's no surprise what we got was filled with unfinished assets.

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One that sticks out though - and thanks to Marcus: MST for highlighting the area - is an still-in-progress training zone.

Besides being fully rendered, filled with dialogue, enemies and even keys to access the full space, this was apparently abandoned before the code was locked for the PS2 release.

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Though more easily available on PC, on PS2 you'll have to get creative when it comes to tricking the game into loading the area.

To do so, "go through the game until you get to the Serpent Rouge [level], then as you exit the building at the end, [go] onto the balcony [and] crawl along to the left."

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Get the angle right and you'll be booted into Lara's training level, free to explore to your heart's content.

Sadly though, because of how this area is accessed; stopping the game loading the end of level cutscene, once you're in... you can't get out.

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