9 Things The Sims 4 Has Ruined
9. Lore
Creating stories was such a prevalent feature in The Sims 2 and 3 so much so that the spin off games for consoles were even based around them (for example, The Sims 2 Castaway for the PS2 which is a hidden gem).
The Sims 2 was revered for how it told the story of Bella Goth, a woman abducted by aliens under suspicious circumstances. Or Brandi Broke, trying to raise her family alone after the suspicious death of her husband, Skip. The Sims 3 continued this lore by presenting an earlier world with a young version of the characters from The Sims 2. The Sims 4 has done away with the established continuity in the base game, in favour of adding characters back in years later in paid DLC like the Pleasant sisters in The Sims 4 University.
The Sims 4 has tried its hand at story DLC multiple times, ranging from mildly intriguing to out-right insulting product placement (we'll get to that). Jungle Adventure being the first attempt at a 'story' based pack showed exploration and unlockables as well as temples only slightly resembling those of the mind-blowing Sims 3 World Adventures. Strangerville - that many mistook for Strangetown, where you can mysteriously find the alienated Bella in The Sims 2 - was their next attempt. Admittedly, it was more clearly a tie in for Stranger Things; salt in the wound for the classic fans. The final nail in this lore-based coffin was the Star Wars DLC Journey to Batuu, wherein they added an alien world, in the midst of a rebellion mind you, as a holiday location.
Not somewhere I'd like to sightsee, unless it was at a Disney park.