The core philosophy guiding Killing Floor 2's development is deceptively simple - "blades, bullets and blood," blood that stays splattered throughout your entire play session. These are simple, old school, trigger-pumping shooter ideals, but with a body-deformation system unlike anything we've ever seen. Killing Floor 2 is essentially a shooting gallery, where great, dynamic chunks blast off hordes of fleshy demons as you machine gun, frag and slice them by the swarm. PC games and fans of Left 4 Dead, Wolfenstein, Dead Island and Metal Gear Solid: Revengeance should pay attention. The twelve Zed classes are all quite disgusting, with absolutely horrid skin, if they have any at all, or protruding spikes and weaponized arms. They wouldn't be out of place in the new Doom game, from the sound of things... and they're all very much made of meat. The hellish, genetically-mutated freakazoids we'll be slaughtering have been expertly mocapped, but so have all the first-person animations, including upgradable reload speeds and convincing melee strikes. However mainstream the hardcore violence appeal seems, Killing Floor's flesh-destruction tech and kinetic motion-mechanics are a cut above the rest, and with any luck, will set a new industry standard for such gameplay features.