9 Video Games That Didn't Know How To End

By Scott Tailford /

4. Mad Max

Avalanche

As games continue to get bigger and more expansive on scope, you have to wonder what an "ending" even is, when we're spending so long in open-worlds and "platforms for content" anyway.

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Mad Max certainly didn't know, as although you can argue the character is forever on the precipice of complete insanity; dogged by visions of his dead family or never knowing who to trust, the game - after 50+ hours of exploration, combat, crafting and customisation - undoes almost everything for an ending that ultimately felt pointless.

Doing the opposite of something like The Legend of Zelda: Breath of the Wild - where all your progress feeds into an armour set, selection of items and skills you take into the final battle, Mad Max's gameplay centres on building the "Magnum Opus" - a deluxe death-car full of weapons and upgrades - only to take it away in a cutscene.

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Not only does the car you've built across the whole game get blown up, but your only ally in this land - the peppy enough Chumbucket - gets impaled on the front of it, as Max chooses to ram the villain's truck in the moment, rather than wait it out.

Of course, being an open-world game, there's still a post-credits endgame, only now you're in a far less impressive, run-of-the-mill car, rather than the one you'd invested in beforehand.

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It was all.so.weird.