Anthem: 15 Tips & Tricks The Game Doesn't Tell You

By Scott Tailford /

13. How Combos Work (Primers & Detonators)

Bioware

The epitome of why I write these articles, Anthem tells you next to nothing about the one feature that makes its combat fantastic: Combos.

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To adequately explain this mechanic, I'll do it in two halves.

First, know that combos exist, and in Anthem they rely on "Primers" and "Detonators" - both being elemental or damage types.

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When in the Forge/loadout screen, look for the small circle and star icons, as below:

Bioware

The circles denote "Primers"; elementals that will "prep" an enemy for whatever you're going to do next, whereas a star means a power is a "Detonator", and will combine with whatever you've put down beforehand.

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Set something quick-firing as your Primer and a heavy damage blast as your Detonator, for example, then go to town.

Primers only wear off after a set amount of time, so after freezing an enemy or covering them in acid, go all-out with your Detonators to deal as much damage as possible in that window.

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This is where team tactics come in as you can instruct your squad to try different Primers or go all-in at the right time. It remains baffling that Combos as a game mechanic weren't better tutorialised or messaged before launch.