Anthem: 8 Reasons Why It Failed

What could've been.

Anthem positively oozed potential and promise. That initial reveal during E3 2017 (which ended up being much closer to reality than most E3 reveals) promised something game-changing: A brand new IP that combines Iron Man-style flight mechanics with a Dragon Age fantasy world. But it didn't stop there, as we'd be getting co-op quests, loot-grinds, and a story worthy of a developer known best for immersive narratives and memorable characters.

Sadly, beyond the game-breaking/PS4-bricking problems, the story felt like it stuck in familiar territory, never striving for true originality. Character interactions had their moments but were firmly shoved to the background thanks to the game's seemingly-endless load screens and all-in-all rote missions. Even after a month's worth of patches and attempted fixes, Anthem's internal systems and structure guarantee a permanently flawed experience. It may reach a passable status in a year's time, but presently, Anthem has ultimately failed.

Instead of making timeless experiences that will live on in the hearts of players forever, you get a somewhat fun time-sink that will be (if it hasn't already) dropped for whatever entertaining loot-shooter comes next (oh hello, The Division 2, that was quick!).

Just where did it all go so wrong?