Assassin’s Creed 4: 10 Major Problems It Has To Fix

By Alex Leadbeater /

3. Proper Explanation Of Key Game Elements

Jump onto Yahoo Answers and look at Assassin€™s Creed III discussions for an odd sight; there€™s multitudes of people asking simple questions about the game€™s core mechanics. This isn't because they've not been paying attention to the tutorial moments, but thanks to the game half-heartedly explaining it's central concepts. But wait, weren't the first six hours or so of the game one massive scripted tutorial? Correct, which makes this oversight particularly heinous. How you expose a frigate€™s power kegs (ram it head on), the intricacies of liberating districts (complete all the seemingly optional and never ending side missions, including those that don€™t show up on the map, then do a proper liberation mission) and the purpose of forts (they add a couple more hours of gameplay) were all skirted over. These were some of the games better side elements and yet took too much time to really understand. It€™s fine for the game to leave exploration of all it€™s concepts up to the player, but when other elements (naval missions) have more than enough time dedicated to them it feel imbalanced. I€™d be happier weathering the restrictive tutorial if it allowed me to best explore the good stuff.