Avengers Beta Review: 4 Ups & 6 Downs

By Scott Tailford /

5. Boring Mission & Objective Design

Square Enix

So you're engaging in a lot of combat, but to what end? What mission objectives have Crystal Dynamics implemented to distract you from smashing the attack buttons?

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Well... here's where the Anthem comparisons come in, as Bioware's attempt at a squad-based action game fell back on the following, too.

There's "Flick three of the same switches in a room!", "Stay and defend this point!", "Attack the higher level enemy!", "Find the object hidden in the base!" - objectives you've done a million times at this point, and many come with sludgy, "hold the button while a circular icon fills up" on-screen prompts.

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Agents of Mayhem and Anthem both fell flat when it came to how you were utilising the power at your fingertips, and I have to hope more varied goals will be implemented over time.