Batman: Arkham Insurgency - 11 Things It Must Learn From Asylum

By Scott Tailford /

4. Boss Placement & Variety

Rocksteady

Weirdly, despite them being a much talked-about feature in Asylum and things like the Mr. Freeze/Deathstroke fights in City and Origins being spectacular, Arkham Knight did away with boss fights for the majority, save for some truly terrible tank-based interactions in a sewer pipe.

Advertisement

Back to Asylum, and we had everything from figuring out how to take down a screen-sized Poison Ivy to dodging Bane's charges, stealthily avoiding Killer Croc, Scarecrow's nightmare, and well, Titan Joker... but at least they all came with what Arkham Knight completely missed - Variety.

And not just variations in their mechanics, but the pace at which you encounter them feels planned and perfected. Many new areas are ramp-ups of that individual's character, spread out and interacted with, before the final face-off tops off the section and you move on accordingly.

Advertisement

Contrasted against the sequels, what would be those levels were scattered around the map, interacted with and forgotten about, or - worse yet - ticked off a list like the Most Wanted missions, barely lasting more than a few minutes.

Batman's Rogues Gallery as a set of villains are some of the absolute finest in the history of comics, so make sure they're a constant part of the experience, forever reminding Bruce of his own various character traits.

Advertisement